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A few of the developers I talked with while writing this suggest Unity as the best starting tool because it’s conceptually easier to understand and learn than Unreal. It has a lot of pre-built behaviours and the built-in asset library makes tracking down assets easy. That said, between Unity and Unreal, Unity is probably the easier to learn of the two. Unity uses C# alongside its own custom programming language, so you’ll want to be pretty well-versed in that before you dive in. It also supports assets from the likes of 3ds Max, Maya, Softimage, Cinema 4D, Blender and more. With Unity, you can make 3D and 2D games for just about everything, including Windows, Mac, Xbox, Playstation, Android, iOS and more. For Advanced Users Making 3D Games: Unreal Engine or Unity If you’re not sure where to start with Cocos2D, Ray Wenderlich has a fantastic tutorial, as does Udemy. You can also make 2D games with Unity (more on that in a second), but Cocos2D is a bit easier to get into if you’re just starting out (and you already know C++, obviously).Ĭocos2D has been used to make all kinds of successful games, including the award winning Badland. As the name suggests, Cocos2D is made specifically for 2D games, so it tends to work best with simple, sprite-based games that don’t need any 3D.
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However, once you’re settled into those languages, Cocos2D is pretty easy to use, comes packed with a full IDE for building games, and is completely free, no strings attached. The bulk of what you’ll be doing in Cocos2D is in C++ (and also supports Lua and JavaScript), so you’ll need to wrap your head around that programming language before you can start making anything with Cocos2D.
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Your finished game can be published on Windows, Mac, Android, iOS, Windows Phone or the web. Popular games made with GameMaker include the original version of Spelunky and Hotline Miami.Ĭocos2D is an open source tool for creating 2D games. GameMaker’s a little more versatile than Stencyl in the style of games it can handle, and they have a bunch of guides for different types of games to teach you the basics.
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The free version of GameMaker exports with a watermark, but it’s still a decent place to start and comes packed with a tutorial for learning the basics. Like Stencyl, it’s all drag-and-drop, but also includes hooks for creating multiplayer games, linking external SDKs and more. GameMaker is another free, easy-to-use-tool made for beginners where you can create games for Windows, Mac, iOS and Android. Stencyl also has a built-in tutorial that will teach you just about everything you need to know. Some popular games built with Stencyl include Impossible Pixel and Zuki’s Quest. It’s tough to do anything very complex with Stencyl, so if you’re looking to do something like an RPG or strategy game, you’ll likely want to look elsewhere. Stencyl aims to make creating sprite-based games very easy, so it tends to be most used for puzzle and side-scroller games.
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If you’ve ever used something like Scratch, you’ll be immediately familiar with Stencyl’s LEGO-like approach to building code by arranging blocks.
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It’s an entirely drag-and-drop interface and you can publish your games to Windows, Mac, Linux, iOS, Android and Flash. Stencyl is a tool to create games without code.
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Both are very easy to use for beginners and have churned out some quality titles. Two of the most popular and well-received are Stencyl and GameMaker. If you’re just starting out making games and you don’t have any experience with programming, you might want to start with some of the easier to use tools.
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